A recent study titled "Causal effect of video gaming on mental well-being in Japan 2020-2022," published in Nature Human Behaviour, presents groundbreaking findings that challenge the negative perceptions surrounding video gaming.
Conducted by a team from Osaka University and other institutions, this research is the first to establish a causal link between video gaming and improved mental well-being using real-life data.
Key Points
Survey Analysis: The study analysed 97,602 survey responses from Japanese residents aged 10 to 69 during the COVID-19 pandemic.
Impact of Game Console Ownership: The ownership of gaming consoles and increased gameplay were found to significantly enhance mental well-being.
Differential Effects by Console:
Nintendo Switch: Ownership was associated with a substantial improvement in mental health.
PlayStation 5: Showed a smaller improvement in mental health and increased life satisfaction.
Demographic Variability: The benefits of gaming varied by demographics, with the Nintendo Switch providing larger psychological benefits, particularly for adolescents, while the PlayStation 5 had smaller benefits for children and females.
Methodological Rigour: The study utilised a natural experimental design, analysing data from game console lotteries during supply shortages, which allowed researchers to confidently assert that gaming leads to improved well-being rather than merely correlating with it.
Practical Takeaway
This study shows there’s a need for a nuanced understanding of video gaming's effects on mental health. Rather than viewing gaming as universally harmful, it suggests that specific gaming platforms can provide significant psychological benefits, particularly during challenging times such as the COVID-19 pandemic.
Policymakers and health organisations should consider these findings when developing guidelines for digital media consumption, promoting the potential for video games to enhance mental well-being across diverse populations. Future research is encouraged to explore these effects in different contexts and settings.
Reference
Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of video gaming on mental well-being in Japan 2020–2022. Nat Hum Behav (2024). https://doi.org/10.1038/s41562-024-01948-y